Inhaltliche Schwerpunkte 2015

Da das Forum Medientechnik einen disziplinübergreifenden Austausch anregen möchte, sind die möglichen Themenfelder ganz bewusst sehr breit gefächert. Eingereichte Beiträge sollen sich mindestens einem der folgenden Schwerpunkte zuordnen lassen:

High Dynamic Range Video Production, PostProduction and Technologies

  • 360° Video Production, PostProduction and Technologies
  • Cloud based Video Productions
  • Augmented Reality TV Productions
  • Visual Effects for Realtime Rendering Engines
  • PostProduction for Film and TV
  • 3D-Animation for Film and TV

Innovative Audio – New Applications for Music, Sound Design and Sonic Interaction

  • Sound and Music Computing
  • Semantic Audio
  • Game-Audio and Sound Design
  • Auditory Displays and Sonification
  • Sonic Interaction
  • Product Sounddesign
  • Sonic Architecture
  • Sound Spatialisation

Mobile

  • Web & Native Development
  • Frameworks / Cross Plattform Development
  • Mobile HCI & Design
  • Mobile Trust, Privacy & Security
  • Mobile Art & Entertainment
  • Mobile Learning
  • Location Technology / Context Based Services
  • Mobile Office (BYOD, Deployment, …)
  • Augmented / Mixed Reality

Digital Media Experience

  • Game Design
  • Social and Serious Games
  • Game Based Learning
  • Interactive Storytelling
  • User Interface Concepts
  • Information Design
  • Experience Design
  • Usability and Gender&Diversity

Interactive Visualization and Data Analysis

  • Information Visualization
  • Infographics
  • Visual Analytics
  • Data Journalism
  • Data Visualization
  • Interactive Visual Interfaces for Data Analysis
  • Natural User Interfaces for Visualization
  • Cognition and Perception in Visualization
  • Visualization of Sensor Data
  • Evaluation of Visual Interfaces
  • Visualization for Open (Government) Data
  • Visualization for IT Security

Multimedia Modelling and Retrieval

  • Content-based Retrieval
  • Multimedia Signal Processing
  • Image, Audio and Video Retrieval
  • Social Meda Retrieval
  • Multimodal Retrieval
  • Retrieval in unconventional data

Digital Archives and Cultural Heritage

  • Long Term Digital Archives
  • Applications and tools for Content Based Audio and Video Retrieval
  • 2D/3D Acquisition of Cultural Heritage
  • Analysis of 2D/3D Cultural Heritage Data
  • Representation of 2D/3D Cultural Heritage Data
  • Intelligent tools for digital reconstruction of Cultural Heritage

Ambient Assisted Living and Digital Healthcare

  • AAL Case Studies and Platforms
  • (Mobile) Interaction Concepts for Elderly People
  • Social Network and ICT for Elderly People
  • Media Assisted Activity, Training and Feedback for Prevention and Rehabilitation
  • Home Monitoring and Tele Care
  • Wearables and Body Worn Sensors for Healthcare Applications
  • Activity Recognition and Context-Aware Systems for Healthcare

Research-based Content Development and Production

  • Content Development
  • Transmedia Storytelling
  • Trimedia Production
  • 2nd Screen Applications

Technology-based business models

  • Crossmedia Management
  • Digital Business Management
  • Enterprise 2.0
  • Semantic Web, Linked Data
  • Crowd Funding, Crowd Sourcing
  • Data Economics
  • Information Systems

New Forms of Media Use and its Analysis

  • Second Screen
  • Participatory Culture
  • Mobile Media Use
  • Social Media Monitoring
  • Big Data Analytics
  • Knowledge Discovery

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